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 Huge Patch - Bitter Rivals

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PostSubject: Huge Patch - Bitter Rivals   Wed Mar 04, 2009 3:05 pm

Massive patch this time..

Quote :
Patch 1.2 is going Live Wednesday morning and we'll be doing the usual patch process; we’ll bring our servers offline at 08:00 CET and expect it to be finished by noon. This is a behemoth of a patch and we really recommend you to have a read and see what’s in store for you. We're including the highlights below and will post the full notes tomorrow.

Update 08:00 CET: All servers are now offline and we are implementing Patch 1.2
Update 11:20 CET: The 1.2 patch is now live on all servers - enjoy!

New Careers! Unleash the savage fury of the relentless Orc Choppa, or take up the doom-laden oath of the unstoppable Dwarf Slayer. These two new melee-focused careers relish the thrill of fighting on the front lines and laying waste to all foes that come within reach of their mighty blades.
Bitter Rivals join the battle! Introducing the newest live event for Warhammer Online: Age of Reckoning. "Bitter Rivals" focuses on the ancient hatred that burns between the Dwarf and Greenskin races. Millennia of conflict in the World’s Edge Mountains have honed the enmity that exists between the Orcs and Goblins and the stout Dwarfs to a razor-sharp edge, and when these nemeses meet in battle, it is war without mercy.
Fight for control of the warped Twisting Tower! The battle rages in this new Scenario found deep in the heart of the maddening Chaos Wastes. Here, the warping power of Chaos is at its peak, transforming the very fabric of reality in defiance of all reason. Warriors of Order and Destruction must grapple for control of this ancient citadel, for if the secrets of the Twisting Tower should fall into enemy hands, the tide of battle will surely turn. Like the Reikland Factory, the Twisting Tower will be available for all players for a limited time as a preview to accompany the Bitter Rivals event. Be sure to stake your claim to the Twisting Tower while you can!
Answer the Call to Arms with new Realm vs. Realm gameplay enhancements! Introducing the new Open RvR Rallying Cry system that summons you to key battles for Tiers 1 and 2. The new Zone Control Domination System for Tiers 2 through 4 rewards a Realm that truly conquers the battlefield. Also, many improvements to Siege Weapons ensure that the mighty engines of war are now more lethally effective than ever. See below for additional details.
New treasures await! Across-the-board itemisation improvements have been made to the Fortresses, World Dungeons, and City Dungeons of WAR, including better world drops, quest rewards, Influence rewards, and more!
Crafting System improvements! We've made many improvements to the game's crafting system, including pairing-off specific gathering skills with specific production skills in order to make crafters more self-sufficient. Also, the levelling curve of trade skills has been improved and fewer components are required to create items. Last, but certainly not least, is the addition of new craftable items!
Easy Public Quests make their debut in Tiers 2, 3 and 4. Scaled for courageous bands of 1 to 3 adventurers, these Public Quests offer a rewarding PvE experience without a large commitment of forces. You'll find one Easy Public Quest in each Chapter, so gather a few friends, or venture out alone… if you dare!
Multiple mail attachments! Now you can send several attached items with a single mail message.
Two new secret lairs await! Finding the new hidden lairs is only half the battle. Figuring out how to open the door – and surviving the dangers inside – is another matter, entirely!
The Open Party button has finally severed its ties to the player portrait and moved to the Menu Bar. This new Parties and Warbands window now has all information about Open Parties and Party Management, as well as the new Looking for Group system.

General Changes and Bug Fixes
In combat, your own health value could fluctuate up and down inaccurately. This will no longer occur.
When instructed to attack a target on the other side of a closed door, pets will no longer run through the door.
Sometimes when players died, they would appear to others to be sliding around on the ground after respawning. This issue has been fixed.
/ignore will persist properly between logins.
Players will no longer incorrectly see other players on their mounts after they have dismounted.
Opening movies will no longer always be at max volume.
When using GTAoE abilities, sometimes the targeting reticle graphic would get stuck to the player instead of showing properly where the cursor has targeted. This has been resolved.
When a player changes appearances (such as a Squig Herder getting into their Squig Armour) other players targeting that player will no longer lose their target.
When using Flight Masters, the flight cinematic will now be less wobbly for Destruction characters.
When a player uses a Flight Master and attempts to enter a part of the game world that is currently down or not running, the player will be returned to the Flight Master instead of getting stuck in the flight cinematic.
The ground targeting interface has been tweaked. When you are attempting to place a ground target over an invalid surface, there is now a separate ground decal used to show you that you're targeting an invalid surface. There's also now a ground target-specific icon which will grey and un-grey depending on where you are mousing over.
When attempting to loot from a pile of corpses, the client will now prioritise corpses with loot on them over empty corpses, making it easier to loot.
Under heavy server load situations, buffs and debuffs will no longer last longer than they should.
Monsters will now be less prone to going into an evade state and returning to their spawn point when trying to reach targets.
Pets will have a more accurate line of sight when trying to use abilities on their targets.
When mousing over the Tier Label on the Pairing Map, there is now a tooltip that displays the Rank range for the Tier.
Players will now be able to click on the round button on the flight map to fly to refugee camps, rather than just the text name on the right side of the map.
Missing zones have been added to the flight map. Travel map layout issues have been resolved.
Monsters that flee from combat due to being at low hit points will now immediately begin moving at a slower speed.
Inventory overflow will now automatically empty its contents into any available backpack slot.


"My fists bleed death!!!"

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I can play this Hard on Guitar Hero!
I can play this Hard on Guitar Hero!

PostSubject: Re: Huge Patch - Bitter Rivals   Wed Mar 04, 2009 7:28 pm

told ya it was a big en and it just crashed on me cos the patcher started to run so i'm guessing there sorting out some things lol
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Huge Patch - Bitter Rivals
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